Well, here it is.Most of these levels you will need no help with.Certainly you will need no help with the first level, but it demonstrates some basics of the game. *World 1: Level 1 = Wow, what a difficult level. Well, if you haven't played before at all, it might be a bit difficult. Ok, in the first ? block there is a coin, but in the second is a mushroom. Bounce on the goomba to kill him. Ok, Jump over the first three pipes, wither avoiding or stomping on the goombas. The fourth pipe is a warp to the near end of the level. If you take it right away, scroll down to the *. However, you can get an extra life and still take it or you can continue playing normally. Right after the pipe is a hidden block above the left-most side of a small hill in the bg graphics. Jump and out comes the 1-up. If you do it without moving too much to the right, you can still take the pipe. Otherwise, continue. All right, under the second block coming up next is a Flower if you are super Mario, and a mushroom if not. Get it, without getting hit by goombas. Under the next ? is 11 coins. Then is a group of 2 boxes, the second one contains a star. After the star is a pyramid of ? boxes. The top one contains a flower, the three bottom contain coins. Next is just a series of stars and holes. Jump over the holes to get across. * Here is just a row of boxes, the ? one contains a coin. To get 5000 on the flag step all the way to the right of the top part of the stairs as far as you can without falling off. Now, hold down B and press right until you get to the very end of the platform and push and hold Jump. Level 2 = This is the first underground level you go to. The first ? block is a Power Up. The first regular box you see contains 9 coins. Now comes a thing that looks like a badly written W. at the very end of the W the top box contains a star. After the row of coins on some boxes, there is a thing hanging down that looks like a backwards J. The top block on the right part of the backwards J is a Power Up. Coming up is a rectangle with some coins on top. Get on the platform before it and run and jump to get on it. Directly above the last coin is a 1-up. Break the box in front of it to make it drop down so you can get to it. The first pipe is a warp that leads to the third pipe. The last in the row of blocks under the red turtle contains a Power Up. ride the elevator to the top and run to the right to access the level jump. One pipe goes to level 2, one to 3, and one to level 4. Level 3 = Tree type place. You come to an elevator and a ? block very early that contains a Power Up. The last elevator above a red turtle leads to the stairs going up to the flag. Level 4 = Your first castle. Make sure if you try to get the ? block that you avoid the fire thing. It contains either a mushroom or a fire flower. The first ditch you come to has a hidden coin block 4 block spaces from the end. Just jump to get it. When you get to King Koopa, either jump on the little ride thingy at the top or run under him when he jumps. Don't let him touch you. If you have fire Mario you can shoot him about 5 times and he'll die. Otherwise, get the axe hammer thing at the end of the bridge and kill him. Now Toad will tell you that the princess is in another castle, what a waist of your time. Oh Well, keep going. *World 2: Level 1 = In the middle of the first three boxes you come to is a Power Up. Some ways ahead is two rows of ? boxes. The first ? box on the bottom row is a Power Up. There are two more rows of ? blocks, only horizontal instead of on top of each other. Above the two rows is 5 normal blocks. The middle one contains a vine that leads to a cloud secret. If you don't take the cloud warp, there is a pipe warp right after where the vine is. The first box after the pipe warp is a Power Up. After the following pipe and the ditch, you have to jump on a springboard to get to the platform before the flag. Level 2 = The first underwater level. Avoid the fish (easy) and avoid the squid that can control their own movement. When the ground disappears, be careful because you can get sucked down. Level 3 = Keep running as much as you can (after a while you can tell if a fish is gonna hit you.) There is a ? box with a Power Up in it. Level 4 = The ? box has a Power Up of course. When you have a chance to either take the top route or the bottom route, take the bottom. There are less flame thingies. When you get to the Koopa, break the boxes with super Mario to take the elevator platform over his head. *World 3: Level 1 = Dark World!!!! The third ? block contains a power up. The second pipe is a warp. After the warp is a star. You should be able to use the star power to kill the hammer bros. and then get the Power Up in the second box above them. The first box in the second row of boxes after the springboard has a vine that leads to a cloud warp. If you don't take the vine, a box after the vine contains a power up. Before the end is a last row of boxes. the second box contains coins. Level 2 = The first ? box contains a Power Up. Above one turtle that is trapped between some bricks is two boxes. The bottom box contains some coins, the top contains a star. Level 3 = There are two elevators right at the start of the level. The first ? is a Power Up. Watch out for dropping elevators and the pairs of elevators that make each other rise and fall. NOTE: In this level, you can use the 'Jump Over the Flag Pole' cheat in the ceats and codes section. Level 4 = Watch out for the flames that jump up from the pits at the beginning. The second ? contains a Power Up. *World 4: Level 1 = Arghhh...a Lakitu level. It is very useful to have Fire Mario in this level. The first ? has a Power Up. If you warped in level 1-2, there is a hidden 1-up block on top of the row of four ? boxes. It won't be there if you didn't level jump. The third pipe coming up is a warp. There is a coin box right next to the flag. Level 2 = This is an underground level. The first box under the little part with the coins has a Power Up in it. There is some hidden coins near the end of the hallway with three goombas 2 blocks up from where the last goomba is when you first see him (5 boxes from the end). Now there are two groups of two ? boxes and one group of three. The middle one in the group of three is a power up. Across the ditch there are three boxes just sitting there. Jump directly under the second to the right and last to the right. Jump onto the new block stairs so that you can hit the first normal block from the right. This leads to a group of sick mushrooms with a warp to either 6, 7, or 8. If you don't go, there is a warp pipe right after the high pipe. The first box before the strip of boxes with coins on top of them is a power up. Level 3 = The sick mushrooms level (notice that all the giant mushrooms have chicken pox?). Anyway.... The ? box has a power up. Watch out for those pulling elevators. The last elevator leads to the flag instead of stairs. THERE ARE NO STAIRS!!! You gotta jump from the elevator. Level 4 = This is the first castle that has somewhat of a maze. You have to take this route: The first time you can choose between a high route and a low route, take the top. Run until you reach another place where you can choose. Jump down to the bottom and it will lead you to Koopa. *World 5: Level 1 = At one point, after the second paratroopa, there are three blocks. The middle one contains a starman. This level has the first bullet bills in it. Try to either jump on them or crouch under them if you can. There is a pipe in the air that warps near the end of the level. Level 2 = At the beginning, the last of the top row of blocks has a power up. The first pipe goes to a swimming warp. Watch out for the lowering elevators while swimming, they push you into sink holes. The last block on top of the two rows after the warp has a starman. Then there are two blocks that only regular small Mario can reach. The first contains coins, the second a Power Up (mushroom for small Mario). Level 3 = Just exactly like World 1 - Level 3, the tree level. There are more enemies and smaller elevators, and bullet bills are being launched at you the whole level. Level 4 = At the beginning, there is an extra long fire thing near the ? block with the Power Up in it. Take the bottom route to reach Roy Koopa, the fifth Koopa. *World 6: Level 1 = Lukitu level! This is another dark level. The first normal block contains a power up. the third ? block also contains a power up. Level 2 = Another dark level. The first pipe is a warp. the second pipe after the warp is a water warp. If you don't take the water warp, there are two rows of blocks overhead. The last block of the second row is a warp vine that leads to a cloud ride. Level 3 = This level is all gray for some strange reason. the first ? box is a power up. About half way through this level, Bullet Bills start launching at you. Level 4 = Same exact as the first castle, except for the Koopa at the end is using hammers. It is really good to have Fiery Mario at this Koopa. *World 7: Level 1 = First normal block holds a Power Up. There are a lot of Bullet Bills in this level. There is a block with a power up at the very top of the springboard. It is kinda hard to reach if you get a flower, and if you get a mushroom, chances are you will miss it. Level 2 = A water level. A LOT OF SQUIDS!!!!! Level 3 = Another flying fish level, exact same lay out as level 2 -3. However, there are more fish, and Koopa Troopas and Koopa Paratroopas are in your way. There is still a power up in the middle that you want for the following castle. Level 4 = Hmmm...the last castle before the big Bowser Koopa castle. This is the maze palace of Ludwig Van Koopa. For the first three parts, go Bottom, Middle, Top. Then you will come to two big ditches of lava on the bottom, and a fire thing at the top. This one changes I think, but what I did was went on top, avoiding the fire thing, and then stayed on top, jumping the ditches. This led me to Ludwig Van Koopa. *World 8: Level 1 = If you used a Level Warp to get here from level 4, there's a hidden 1-up above a Buzzy Beetle that's trapped between two pipes. There is a pipe warp in a pipe before three Goombas. There is also a trapped Koopa Paratroopa with a row of blocks above it. In the middle of where it is trapped is a hidden box. If you jump on the box, you can hit the regular box above it that contains some coins. After the next series of short ditches is a row of blocks, the third is a starman. Level 2 = There is a 1-up in the box above the springboard. Between the first set of bullet bills, there is two blocks. The second one is a Power Up. The first pipe after the difficult jump (where you're on a pipe and you have to run just right to not fall down a pit) is a warp. Level 3 = The first set of hammer bros. are on two rows of blocks. The second to last block on the top row is a power up. Then the next set of hammer bros. is also on two rows of blocks. For that set, the second to first block on top is a power up. Level 4 = Well, here it is...the giant maze castle...the home of Bowser Koopa. Actually, I figured this level out quicker than the World 7 castle (Ludwig Van Koopa's castle). Ok, there’s a ditch with a little elevator that moves across some ways into the level, right after it, enter the first pipe. Then, there’s a pipe in the air by some Koopa Paratroopas. There’s a hidden block near the left of it that will help you get into it. After that pipe, you will have to jump over a pit with lava in it. Right after it, jump into the pipe. This takes you to a swimming level with spinning fire rods and 3 squidies. If you have fiery Mario, you can kill the coming up Hammer Brother, otherwise try to run under it. Now, avoid the Podobo to get to Bowser Koopa. It is very easy to kill Bowser with fireballs. It is hard to get on top of him, and he has hammers, so it’s hazardous to try to go under him. Do what you must. Well, I guess since you’ve reached the end, the only thing you can do is.do it again!The second quest has more baddies, a lot more bullet bills, and all the baddies other than Koopa Troopas turn into Buzzy Beetles. Have fun!